Open aeharding opened 6 months ago
Currently this library requires shift
props to be true if you remove items from the upper outside of viewport. So in this case setting shift: true
manually may fix the jump but it will be hard to switch...
Thanks for taking a look! I've thought about this a bit more, and I wonder if #181 could help with this? Because then the item would not be immediately removed by Virtua when off the screen, so Virtua could properly calculate shift when the item is removed.
The only drawback is it would require additional application logic to change append only mode during animation, so maybe there is a more intuitive way...
0.30.0
. I'm not sure if it will solve the problem, but it probably depends on your application logic.
Describe the bug
I have a UI where an item animates removal by animating to a height of zero and then removes itself from the list. The bug: Upon removal, if the item is off screen, the list will jump by one item.
To Reproduce
https://github.com/inokawa/virtua/pull/416
Video here: https://github.com/inokawa/virtua/assets/2166114/72cdd3bf-533f-4250-ae91-360161d719ea
Expected behavior
Should not jump by one item.
Platform:
Additional context
I am not sure if I am doing something wrong. If there is a better way to implement user-side that will not cause jump without library change, please let me know!