inputlabs / prototypes_cad

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Intro #2

Open marcos-diaz opened 1 year ago

marcos-diaz commented 1 year ago

At Input Labs we create 3D models for videogame controller cases and buttons, with the purpose of being 3D-printed by anyone.

To create such designs there are several Computer Aided Design applications available such as Fusion360, FreeCAD, OpenSCAD, etc...

In the case of the Alpakka controller designs, these were created with Blender, making use of CSG principles, as in non-destructively adding and subtracting primitive shapes (and custom meshes), manipulating them with Blender boolean modifiers and other modifiers.

Now we are re-evaluating if we want to continue using such workflow, or use any of the other available solutions. We will list our main use cases, requirements, and potential solutions.

It is important to note that we are not obligated to change all of our workflows at once, or to change them at all, or even have a single workflow for each use-case.

The goal of this board is to be transparent about the decisions we make, and their reasoning. And allow everybody interested in the topic to bring their points.