Blank body prototype using 3d point paths and skin operation.
Debugging polygons when using skin operation
Some point have to be repeated multiple time to match vertices to their respective counterpart from the next path.
It is then useful to be able to visualize the path.
// render the geometry as transparent
%skin([bottomProfile, middleProfile, topProfile, surfaceProfile], 0);
// stroke and color the paths
rainbow([bottomProfile, middleProfile, topProfile, surfaceProfile]) stroke($item, 0.2, closed=true);
// debug the paths' points and edges
debug_polygon(bottomProfile);
down(2) debug_polygon(middleProfile);
down(1) debug_polygon(topProfile);
debug_polygon(surfaceProfile);
Front Case
Blank body prototype using 3d point paths and
skin
operation.Debugging polygons when using
skin
operationSome point have to be repeated multiple time to match vertices to their respective counterpart from the next path. It is then useful to be able to visualize the path.