This plugin provides a flexible and customizable card pile user interface for the Godot game engine. It is designed to handle various card-related functionalities including drawing, discarding, and managing different piles.
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`CardPileUI` should not hardcode JSON files for the card DB #4
The current implementation of CardPileUI forces the use of JSON files, which is very inflexible and makes unnecessary assumptions about the code using it. Since it really doesn't care what the cards are and how they get loaded, as long as it can receive a CardUIData to load the card from, it should let the user code provide the required information, with JSON files being just one of the options.
The current implementation of
CardPileUI
forces the use of JSON files, which is very inflexible and makes unnecessary assumptions about the code using it. Since it really doesn't care what the cards are and how they get loaded, as long as it can receive aCardUIData
to load the card from, it should let the user code provide the required information, with JSON files being just one of the options.