This plugin provides a flexible and customizable card pile user interface for the Godot game engine. It is designed to handle various card-related functionalities including drawing, discarding, and managing different piles.
A lot of the code uses position and global_position interchangeably. This is very inadvisable, those are completely different values and it's a pure accident that sometimes they might look the same. The result is that everything breaks horribly the second CardPileUI is not anchored at (0,0), or with any kind of UI layout other than absolute positioning.
A lot of the code uses
position
andglobal_position
interchangeably. This is very inadvisable, those are completely different values and it's a pure accident that sometimes they might look the same. The result is that everything breaks horribly the secondCardPileUI
is not anchored at (0,0), or with any kind of UI layout other than absolute positioning.