Closed Romulus10 closed 7 years ago
The client should check if a move is valid in the sense that it has already been taken by another player, since it has all the information it needs in order to do so. It would be wasteful and clutter up the code on the server to send packets back and forth with that information
I think this has been solved
I think i fixed this, i'm not totally certain, and it probably requires some more testing, but from what I tested tonight it works