insipx / Gomoku

Gomoku (Connect 5) Networked Game
www.cs.scranton.edu:32200
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Win checks don't always return proper winning conditions. #34

Closed Romulus10 closed 7 years ago

insipx commented 7 years ago

I think i fixed this, i'm not totally certain, and it probably requires some more testing, but from what I tested tonight it works

insipx commented 7 years ago

The client should check if a move is valid in the sense that it has already been taken by another player, since it has all the information it needs in order to do so. It would be wasteful and clutter up the code on the server to send packets back and forth with that information

insipx commented 7 years ago

I think this has been solved