I re-read through his project description and it seems like our structure should be like this:
Instead of sending the name to the server, the client can send their Unique Player ID (Of their choosing) up to 15 characters. Server will parse it and check if it's actually unique. Once this is done, the player will get back a structure with their player data (wins losses etc etc whatever Bi wants)
N'd dats it
serverside I'll keep a LinkedList and write to it, seperate from GIPS and the shared variable data. IT will read from and write to a file on start and finish
I would say this is definitely done. We could add some functionality with how the client interacts with the database, but fundamentally the database and server are now one.
I re-read through his project description and it seems like our structure should be like this:
Instead of sending the name to the server, the client can send their Unique Player ID (Of their choosing) up to 15 characters. Server will parse it and check if it's actually unique. Once this is done, the player will get back a structure with their player data (wins losses etc etc whatever Bi wants)
N'd dats it
serverside I'll keep a LinkedList and write to it, seperate from GIPS and the shared variable data. IT will read from and write to a file on start and finish