inspirit / PS3EYEDriver

PS3EYE Camera Driver for OSX and Windows
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SDL example changes: Include SDL now the same for Windows and OS X #19

Closed cboulay closed 8 years ago

cboulay commented 8 years ago

Also changed SDL example camera settings to 640x480@60fps.

For MinGW64, previously we were including SDL2 from a subfolder within the SDL2/include path, a subfolder that had to be manually created as described in the README.mingw64. I can't remember now, but I think was done to be in-line with thp's SDL example. However, this is not in-line with how things are done in OS X when using brew install sdl2.

So, in the interest of simplicity, I've removed the extra steps in the README and made the SDL include the same for mingw64 and OS X.

I also changed the default frame size and frame rate for the SDL example. 640x480@60fps is taxing on the system but this feature is probably the main reason anyone would want to use PS3 Eye, so it should be the default in the example so users can easily see if it works for them.

inspirit commented 8 years ago

thanx!