This drops all the glitched frames that occur and are added as frame when running at 640x480x60fps on my Windows 7 machine.
It seems that line 767 should also check for last_packet_type == FIRST_PACKET and discard in that case too, but I'm not seeing that case actually happening.
I'm not sure what the original intent of marking this as LAST_PACKET was (a mistake?)... at least my ps3eye doesn't seem to ever do anything good when we get to this line of code.
This drops all the glitched frames that occur and are added as frame when running at 640x480x60fps on my Windows 7 machine. It seems that line 767 should also check for last_packet_type == FIRST_PACKET and discard in that case too, but I'm not seeing that case actually happening.
I'm not sure what the original intent of marking this as LAST_PACKET was (a mistake?)... at least my ps3eye doesn't seem to ever do anything good when we get to this line of code.