insthync / awesome-unreal

A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
The Unlicense
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repo suggestions #36

Open Mythical-Github opened 4 weeks ago

Mythical-Github commented 4 weeks ago

I would like if possible for a few repos to be added to the modding section These are some of the best and most important tools imo from my experiences modding https://github.com/Mythical-Github/UnrealAutoMod https://github.com/UE4SS-RE/RE-UE4SS https://github.com/Mythical-Github/UnrealAutoModInEditor https://github.com/trumank/repak https://github.com/Mythical-Github/repak_wrappers https://github.com/4sval/FModel https://github.com/trumank/kismet-analyzer https://github.com/trumank/kismet-debugger https://github.com/RussellJerome/UnrealModLoader https://github.com/gildor2/UEViewer https://github.com/bananaturtlesandwich/stove https://github.com/LongerWarrior/UEAssetToolkitGenerator https://github.com/bananaturtlesandwich/spaghetti https://github.com/atenfyr/UAssetGUI https://github.com/Irastris/UESigPatch https://github.com/matyalatte/blender3d_import_psk_psa

Mythical-Github commented 4 weeks ago

Here is a quick messy overview of what they do Build Tools Lua Scripting system, with tons of various utilities An in editor gui for the UnrealAutoMod build tools a replacement packer and unpacker for unreal's unreal pak wrappers for said packer Fmodel dumps and extracts various game's assets analyzer is for analyzing cooked asset dumps debugging for debugging kismet UnrealModLoader is a dll based mod loader, that can also load blueprint mods UEViewer is an other asset dumper and extractor stove allows editing of cooked maps uassettoolkitgen creates modding uprojects with references and such for modding spaghetti allows hooking of blueprint functions in some aspects uassetgui is a front end for editing assets using uassetapi uesigpatach bypasses sig loading for modding and the blender plugin is for importing extracted models and animations from umodel and fmodel, and other utilities

insthync commented 4 weeks ago

You can update the readme.md then create a pull request, then I will review it and merge it.