sound and music commands accept strings, should be a dropdown of 'primed' sfx/music from level editor.
@marsh0lion: can you make sure the level editor can pass the robot editor a list of 'primed' sfx/music from the level editor? This would be music and sound that the user has chosen to package into the level but isn't used directly?
sound and music commands accept strings, should be a dropdown of 'primed' sfx/music from level editor.
@marsh0lion: can you make sure the level editor can pass the robot editor a list of 'primed' sfx/music from the level editor? This would be music and sound that the user has chosen to package into the level but isn't used directly?