Perhaps we should add functionality for persistent items that respawn when the player respawns - case in point: There is an area in my level that you need a jetpack to get over, but if you die and respawn, the level is impossible to complete because the jetpack has been collected once before.
Perhaps we should add functionality for persistent items that respawn when the player respawns - case in point: There is an area in my level that you need a jetpack to get over, but if you die and respawn, the level is impossible to complete because the jetpack has been collected once before.