Open aaronwhite opened 6 years ago
Yeh, I think it is a data quantity issue. I currently am using the "conf" option, and have animations set to:
Animations are mapped to the following keys: Q: baseTopBreath_white_and_blue W: Blue_Phasers E: KARR_10 R: KITT_2000 T: Turquoise_Hexagon_Sun Y: Orange_Hexagon_Sun U: Iced_Cooly I: White_Noise O: KITT_test_4
This particular configuration works fine. I tried adding a couple more different kitt2000 animations and ran into the same issue post-flash...
If the file is > 256kb that will cause a failure. If you get close, the flash will appear to work, but the keyboard won't function
(As you mentioned in the README)
However I narrowed it down a bit, the difference in success vs fail for me is including everything UP TO whitenoise, vs also including whitenoise. Including whitenoise causes the flash'd keyboard to fail.
(At least, on my K Type)