Closed Shao-Feng closed 5 years ago
Here is the commit in SF for changing SurfaceDamage logic commit 8366f563a621981be0a83b675cbbc714c6d98cd1 Author: Yichi Chen yichichen@google.com Date: Mon Mar 25 19:44:06 2019 +0800
HWC2: Optimize execution by caching all HWC2 calls in setPerFrameData
To avoid redundant HWC2 calls into hwcomposer service, we cache all HWC2
calls in BufferLayer::setPerFrameData by having visible region, damage
region and layer buffers cached in HWC2::Layer.
Bug: 119414178
Test: Display function test on F2.
Test: b/129317072 Display function tests on M1/S1, M2/S2, B1/C1, B4/S4,
and C2/F2.
Change-Id: I1679e755ac55a459c93b42b9f8225f0c270228e6
Not only SurfaceDamage, it cache all HWC2 calls in setPerFrameData
This issue is fixed in AOSP. this one is not needed
The behavior of SF is changed. the empty of damage array are not sent for sleeping(s3). Add a workaround to avoid flicking
Change-Id: I4c38ebe570be5ffe2c7dc206345d75d95ea45823 Tests: Work well on Android Q Tracked-On: https://jira.devtools.intel.com/browse/OAM-83039 Signed-off-by: Shaofeng Tang shaofeng.tang@intel.com