Closed rchiossi closed 7 years ago
That is awesome, code wise is looking good, but I think that there is something to be fixed about the obstacle positions on vdebug. I did a test here and vdebug was showing obstacle as being detected on different positions of what the visualization code is showing:
hmm, thats curious... I was testing with a real realsense in my room and the detection seemed correct. I'll test with your branch then.
btw, did you disable the grid or is it also a bug?
I didn't change anything, once I move the camera, it disappears. Probably something on the graphic libraries
On Thu, May 18, 2017, 17:51 Rodrigo Chiossi notifications@github.com wrote:
btw, did you disable the grid or is it also a bug?
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Lets go with the coav-control version. Closing this
Note: This is almost a complete rewrite of the code, ignore the diff.
VDebug is a great tool for debugging detection algorithms, but it was not updated along with the rest of the code. This is a complete rework of the code. Some of the features of this new version:
Signed-off-by: Rodrigo Chiossi rodrigo.chiossi@intel.com