Closed boxerab closed 5 years ago
d3dvideosink doesn't handle input from video memory, and a few over things such as HDR rendering.
Being able to run a pipeline without having to transfer decoded video frames back and forth over CPU memory is a quite critical.
That'll certainly be better to have a separate d3d11videosink and a "DX11Memory" input support independently of this project, but until then, that custom sink is needed.
Thanks.
gstreamer already has
d3dvideosink
. Why is there a need for a custom sink ?