intel / openvino-plugins-ai-audacity

A set of AI-enabled effects, generators, and analyzers for Audacity®.
GNU General Public License v3.0
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Almost to the end #32

Closed arildnor closed 4 months ago

arildnor commented 6 months ago

Hi. I nearly managed to get it installed on my Linux Mint system. Since my mint is based on Ubuntu 22.04 I added linuxmint21.1 to the setup file where needed. But the last command : cmake --build . --config Release --target mod-openvino failed. gmake: *** No rule to make target 'mod-openvino'. Stop.
Probably something I forgot or did wrong But I just take a break and redo all later.

The good thing is I got a build of the latest version of Audacity and ran it. I have been working another route to do what the plugin do. I run Demucs, whisper and finding chords in python scripts. Then I import tracks, chords and lyrics from wav and label files generated directly from Python script. With the latest version of Audacity I can use the pipe and get Audacity populated from python direct. I am not able to run demucs and whisper / chord in the same Python run. A lot of issues pop up, not least GPU memory. So it is 3 separate runs with shared variables.

I have for the last year struggled with the Python package nightmare. Using miniconda I manage to get things running, but it takes a lot of different conda environments, and disk space.

RyanMetcalfeInt8 commented 6 months ago

Hi @arildnor,

Sounds like you were really close indeed!

cmake --build . --config Release --target mod-openvino failed. gmake: *** No rule to make target 'mod-openvino'. Stop.

Hmm, it seems like it's not picking up that a new target was added to the build configuration. Can you double check that you copied mod-openvino folder to audacity/modules folder, and that you also added edited audacity/modules/CMakeLists.txt to add the line add_subdirectory(mod-openvino)? These steps are described here.

One trick for debugging CMake stuff, is that you can add print statements using 'message', and make sure that they show up when you execute the build. For example you can add this to audacity/modules/CMakeLists.txt:

message("ADDING OPENVINO MODULE TO THE BUILD!!!!!")
add_subdirectory(mod-openvino)

Let me know how it goes! Ryan

arildnor commented 6 months ago

Hi Thanks. Surprised by the fast response. The line was put in the CMakeLists.txt. mod-openvino folder copied as described

I will redo the complete chain just to make sure I did not miss out anything..

The only modification I did was adding linuxmint:21.1 [ "$os" == "linuxmint21.1" ] || to the install_openvino_dependencies.sh

The plugin you are working with is a great tool. As I said I have the text and stem set up in Python. And also getting chords using autochord. The chords are really useful. Audacity can then be used as a free Transcribe program.

My setup is really for processing complete music collections, taking all albums and tracks and making aup3 files for each "song" for musicians to investigate their own or others' work. I run it on a 128 GB RAM 16 GB GPU machine and it takes a bit of time.

For stem separation I use htdemucs_6s. And whisper on the vocal stem. Chords on all stems without drums, and also individual vocal, bass, guitar, piano, guitar and other. You see the offsets and can get more ideas for getting notes out.

I use the whisper large model with nospeechTreshold 0.1 as my default. Using higher may give text where there is no vocals (using only vocals stem). I found that in a Beatles song.

I am glad I am retired from work and have time to play with this. Audacity is great.

Keep up the good work.

regards Arild Eldøy

On Sun, Jan 21, 2024 at 4:09 PM Ryan Metcalfe @.***> wrote:

Hi @arildnor https://github.com/arildnor,

Sounds like you were really close indeed!

cmake --build . --config Release --target mod-openvino failed. gmake: *** No rule to make target 'mod-openvino'. Stop.

Hmm, it seems like it's not picking up that a new target was added to the build configuration. Can you double check that you copied mod-openvino folder to audacity/modules folder, and that you also added edited audacity/modules/CMakeLists.txt to add the line add_subdirectory(mod-openvino)? These steps are described here https://github.com/intel/openvino-plugins-ai-audacity/blob/main/doc/build_doc/linux/README.md#audacity-openvino-module-build .

One trick for debugging CMake stuff, is that you can add print statements using 'message', and make sure that they show up when you execute the build. For example you can add this to audacity/modules/CMakeLists.txt:

message("ADDING OPENVINO MODULE TO THE BUILD!!!!!") add_subdirectory(mod-openvino)

Let me know how it goes! Ryan

— Reply to this email directly, view it on GitHub https://github.com/intel/openvino-plugins-ai-audacity/issues/32#issuecomment-1902666157, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACPMYFOK3LQA6IC6L2437B3YPUVUDAVCNFSM6AAAAABCD2ZNAWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMBSGY3DMMJVG4 . You are receiving this because you were mentioned.Message ID: @.***>

sandoxy commented 5 months ago

"But the last command : cmake --build . --config Release --target mod-openvino failed. gmake: *** No rule to make target 'mod-openvino'. Stop."

I have the same error.

RyanMetcalfeInt8 commented 5 months ago

Hmm, weird. Another option, after adding add_subdirectory(mod-openvino) line to audacity\modules\CMakeLists.txt is to just build everything with the new module. The new build should pick up the new mod-openvino module.

# Create build directory
mkdir audacity-build-new
cd audacity-build-new

# Run cmake (grab a coffee & a snack... this takes a while)
cmake -G "Unix Makefiles" ../audacity -DCMAKE_BUILD_TYPE=Release

# build it 
make -j`nproc`
sandoxy commented 5 months ago

Run cmake (grab a coffee & a snack... this takes a while)

cmake -G "Unix Makefiles" ../audacity -DCMAKE_BUILD_TYPE=Release

Thanks, but after running the above command(with the adjusted directory), I am gettung that:

"CMake Error at modules/mod-openvino/CMakeLists.txt:6 (find_package): By not providing "FindOpenVINO.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "OpenVINO", but CMake did not find one.

Could not find a package configuration file provided by "OpenVINO" with any of the following names:

OpenVINOConfig.cmake
openvino-config.cmake

Add the installation prefix of "OpenVINO" to CMAKE_PREFIX_PATH or set "OpenVINO_DIR" to a directory containing one of the above files. If "OpenVINO" provides a separate development package or SDK, be sure it has been installed.

-- Configuring incomplete, errors occurred!"

RyanMetcalfeInt8 commented 5 months ago

Hi @sandoxy,

It seems like it is having trouble finding OpenVINO. In the same terminal as you are running cmake -G "Unix Makefiles" ../audacity -DCMAKE_BUILD_TYPE=Release from, did you setup OpenVINO environment variables (i.e. source /path/to/l_openvino_toolkit_ubuntu22_2023.2.0.13089.cfd42bd2cb0_x86_64/setupvars.sh)?

Edit: In general, the environment setup in the terminal that you are building from should looks like this:

# OpenVINO
source /path/to/l_openvino_toolkit_ubuntu22_2023.2.0.13089.cfd42bd2cb0_x86_64/setupvars.sh

# Libtorch
export LIBTORCH_ROOTDIR=/path/to/libtorch

# Whisper.cpp
export WHISPERCPP_ROOTDIR=/path/to/whisper-build/installed
export LD_LIBRARY_PATH=${WHISPERCPP_ROOTDIR}/lib:$LD_LIBRARY_PATH

# CPP Stable Diffusion
export CPP_STABLE_DIFFUSION_OV_ROOTDIR=/path/to/stablediffusion-pipelines-cpp-build/installed
export LD_LIBRARY_PATH=${CPP_STABLE_DIFFUSION_OV_ROOTDIR}/lib:$LD_LIBRARY_PATH
sandoxy commented 5 months ago

I did every step of the instructions, but in the meantime my terminal was closed. I repeted the last stets, but there is still an error. I will go all all the steps again, including your suggestion.

sandoxy commented 5 months ago

After a you try i am still getting this error:

gmake: *** No rule to make target 'mod-openvino'. Stop."

I used also your suggestions.

RyanMetcalfeInt8 commented 5 months ago

@sandoxy, can you give full log of cmake commands? Thanks!

sandoxy commented 5 months ago

Of course. Where do i find that log? Or do you mean just a list of commands i used?

RyanMetcalfeInt8 commented 5 months ago

Hi @sandoxy, sorry, I should have been more specific. When you execute:

cmake --build . --config Release --target mod-openvino

Or, if you're following my suggestion where you just build audacity again:

# Create build directory
mkdir audacity-build-new
cd audacity-build-new

cmake -G "Unix Makefiles" ../audacity -DCMAKE_BUILD_TYPE=Release

# build it 
make -j`nproc`

In either case, there is probably a bunch of stuff that is printed to the terminal after entering the commands. Can you just copy and paste this into a text file and share it, just so that I can take a look to see what the issue may be?

Thanks!

sandoxy commented 5 months ago

log.txt

Here is the log.

RyanMetcalfeInt8 commented 5 months ago

Thanks @sandoxy,

Did you clone this repo, and copy the mod-openvino folder into /home/USER/Schreibtisch/OpenVino/audacity/modules directory? Also, did you add the line add_subdirectory(mod-openvino) to /home/USER/Schreibtisch/OpenVino/audacity/modules/CMakeLists.txt?

I didn't see these steps in the log that you sent, but maybe you did it outside of this terminal? Can you just confirm by sending printed output of these commands:

# first cmd
ls /home/USER/Schreibtisch/OpenVino/audacity/modules/mod-openvino

# 2nd cmd:
cat /home/USER/Schreibtisch/OpenVino/audacity/modules/CMakeLists.txt
sandoxy commented 5 months ago

I did it outsider of the terminal

USER@PC:~/Schreibtisch/OpenVino/audacity/audacity-build$ ls /home/USER/Schreibtisch/OpenVino/audacity/modules/mod-openvino
CMakeLists.txt  htdemucs.h    OVMusicGeneration.cpp  OVMusicSeparation.cpp  OVMusicStyleRemix.cpp  OVNoiseSuppression.cpp  OVWhisperTranscription.cpp
htdemucs.cpp    OpenVINO.cpp  OVMusicGeneration.h    OVMusicSeparation.h    OVMusicStyleRemix.h    OVNoiseSuppression.h    OVWhisperTranscription.h
USER@PC:~/Schreibtisch/OpenVino/audacity/audacity-build$ cat /home/USER/Schreibtisch/OpenVino/audacity/modules/CMakeLists.txt
# Include the modules that we'll build

# The list of modules is ordered so that each module occurs after any others
# that it depends on
set( MODULES
   mod-script-pipe
   mod-mp3
   mod-pcm
   mod-cl
   mod-lof
   mod-aup
)
if( NOT CMAKE_SYSTEM_NAME MATCHES "Windows" )
   list( APPEND MODULES
      mod-null
      mod-nyq-bench
   )
endif()

if ( USE_LIBOGG AND USE_LIBVORBIS )
   list( APPEND MODULES mod-ogg )
endif()

if ( USE_LIBFLAC )
   list( APPEND MODULES mod-flac )
endif()

if ( USE_LIBTWOLAME )
   list ( APPEND MODULES mod-mp2)
endif()

if ( USE_WAVPACK )
   list ( APPEND MODULES mod-wavpack )
endif()

if ( USE_LIBMPG123 )
   list ( APPEND MODULES mod-mpg123 )
endif()

if ( USE_FFMPEG )
   list ( APPEND MODULES mod-ffmpeg )
endif()

if ( USE_LIBOPUS AND USE_OPUSFILE AND USE_LIBOGG )
   list ( APPEND MODULES mod-opus )
endif()

foreach( MODULE ${MODULES} )
   add_subdirectory("${MODULE}")
endforeach()

add_subdirectory(mod-openvino)

#propagate collected edges up to root CMakeLists.txt
set( GRAPH_EDGES "${GRAPH_EDGES}" PARENT_SCOPE )
USER@PC:~/Schreibtisch/OpenVino/audacity/audacity-build$
RyanMetcalfeInt8 commented 5 months ago

Hmm, okay those look correct.

Can you try running Audacity cmake / make step again from your terminal, and send me the output?

(from inside your existing audacity-build folder)

cmake -G "Unix Makefiles" ../audacity -DCMAKE_BUILD_TYPE=Release

# build it 
make -j`nproc`
sandoxy commented 5 months ago

do i have to replace ../audacity with the actual audacity folder?

RyanMetcalfeInt8 commented 5 months ago

do i have to replace ../audacity with the actual audacity folder?

Oh, yes, sorry. You can run the same cmake command that I see in your log:

cmake -G "Unix Makefiles" /home/USER/Schreibtisch/OpenVino/audacity/ -DCMAKE_BUILD_TYPE=Release
sandoxy commented 5 months ago

Of cource:

cmake -G "Unix Makefiles" /home/USER/Schreibtisch/OpenVino/audacity/ -DCMAKE_BUILD_TYPE=Release
-- The ASM_NASM compiler identification is unknown
-- Didn't find assembler
-- Build Info:
--   Host System: Linux-6.5.0-15-generic
--   Host System Name: Linux
--   Host System Processor: x86_64
--   Host System Version: 6.5.0-15-generic
--   Host System Architecture: 64-bit
-- 
--   Compiler: /usr/bin/c++
--   Compiler Version: 11.4.0
--   Compiler Standard: 17
--   Compiler Standard Required: ON
--   Compiler Extensions: 
-- 
--   Current Commit: 9dd60f25c
-- 
-- ========== Using Conan version of ZLIB ==========
-- ========== Using Conan version of PNG ==========
-- ========== Using Conan version of JPEG ==========
-- ========== Using Conan version of EXPAT ==========
-- ========== Using Conan version of wxWidgets ==========
-- ========== Using Conan version of libmp3lame ==========
-- ========== Using Conan version of mpg123 ==========
-- ========== Using Conan version of libid3tag ==========
-- ========== Using Conan version of WavPack ==========
-- ========== Using Conan version of Ogg ==========
-- ========== Using Conan version of FLAC ==========
-- ========== Using Conan version of Opus ==========
-- ========== Using Conan version of opusfile ==========
-- ========== Using Conan version of Vorbis ==========
-- ========== Using Conan version of SndFile ==========
-- ========== Using Conan version of PortAudio ==========
-- ========== Using Conan version of RapidJSON ==========
-- ========== Using Conan version of PortMidi ==========
-- ========== Using Conan version of vst3sdk ==========
-- ========== Using Conan version of Catch2 ==========
-- Found libuuid: 
    libuuid_INCLUDE_DIR: /usr/include
    libuuid_LIBRARIES: /usr/lib/x86_64-linux-gnu/libuuid.so
'/usr/bin/python3.10' '/home/USER/Schreibtisch/OpenVino/audacity/conan/conan_runner.py' '--build-dir' '/home/USER/Schreibtisch/OpenVino/audacity/audacity-build' '--compiler' 'GNU' '--compiler-version' '11.4.0' '--build-types' 'Release' '--target-arch' 'x86_64' '--build-arch' 'x86_64' '--lib-dir' 'lib/audacity' '-o' 'use_zlib=True' 'use_libpng=True' 'use_libjpeg-turbo=True' 'use_expat=True' 'use_wxwidgets=True' 'use_libmp3lame=True' 'use_mpg123=True' 'use_libid3tag=True' 'use_wavpack=True' 'use_ogg=True' 'use_flac=True' 'use_opus=True' 'use_opusfile=True' 'use_vorbis=True' 'use_libsndfile=True' 'use_jack=True' 'use_portaudio=True' 'use_rapidjson=True' 'use_portmidi=True' 'use_vst3sdk=True' 'use_catch2=True'
Skipping conan install, arguments and requirements are the same
-- Conan: Target declared 'ZLIB::ZLIB'
-- Conan: Target declared 'EXPAT::EXPAT'
-- Conan: Component target declared 'wxwidgets::base'
-- Conan: Component target declared 'wxwidgets::core'
-- Conan: Component target declared 'wxwidgets::adv'
-- Conan: Component target declared 'wxwidgets::net'
-- Conan: Component target declared 'wxwidgets::xml'
-- Conan: Component target declared 'wxwidgets::html'
-- Conan: Component target declared 'wxwidgets::aui'
-- Conan: Component target declared 'wxwidgets::qa'
-- Conan: Component target declared 'wxwidgets::xrc'
-- Conan: Target declared 'wxwidgets::wxwidgets'
-- Conan: Target declared 'libmp3lame::libmp3lame'
-- Conan: Component target declared 'MPG123::libmpg123'
-- Conan: Component target declared 'MPG123::libout123'
-- Conan: Component target declared 'MPG123::libsyn123'
-- Conan: Target declared 'mpg123::mpg123'
-- Conan: Target declared 'libid3tag::libid3tag'
-- Conan: Target declared 'wavpack::wavpack'
-- Conan: Component target declared 'Ogg::ogg'
-- Conan: Component target declared 'FLAC::FLAC'
-- Conan: Component target declared 'FLAC::FLAC++'
-- Conan: Target declared 'flac::flac'
-- Conan: Component target declared 'opus::libopus'
-- Conan: Target declared 'Opus::opus'
-- Conan: Component target declared 'opusfile::libopusfile'
-- Conan: Component target declared 'opusfile::opusurl'
-- Conan: Target declared 'opusfile::opusfile'
-- Conan: Component target declared 'Vorbis::vorbis'
-- Conan: Component target declared 'Vorbis::vorbisenc'
-- Conan: Component target declared 'Vorbis::vorbisfile'
-- Conan: Target declared 'vorbis::vorbis'
-- Conan: Component target declared 'libsndfile::sndfile'
-- Conan: Target declared 'SndFile::sndfile'
-- Conan: Target declared 'portaudio::portaudio'
-- Conan: Target declared 'rapidjson'
-- Conan: Target declared 'portmidi::portmidi'
-- Conan: Component target declared 'vst3sdk::base'
-- Conan: Component target declared 'vst3sdk::pluginterfaces'
-- Conan: Component target declared 'vst3sdk::sdk'
-- Conan: Component target declared 'vst3sdk::sdk_common'
-- Conan: Component target declared 'vst3sdk::sdk_hosting'
-- Conan: Target declared 'vst3sdk::vst3sdk'
-- Conan: Target declared 'Catch2::Catch2'
-- Trying to retrieve GTK version from libwx_gtk2u_core-3.1.so
-- ========== Configuring vamp ==========
-- Using 'vamp' local library
-- ========== Configuring lv2 ==========
-- Using 'lv2' local library
-- Checking for module 'gtk+-3.0'
--   No package 'gtk+-3.0' found
-- Checking for module 'gtk+-x11-3.0'
--   No package 'gtk+-x11-3.0' found
-- Checking for module 'QtGui >= 4.4.0'
--   No package 'QtGui' found
-- Checking for module 'Qt5Widgets >= 5.1.0'
--   No package 'Qt5Widgets' found
-- ========== Configuring portsmf ==========
-- Using 'portsmf' local library
-- ========== Configuring sbsms ==========
-- Using 'sbsms' local library
-- ========== Configuring soundtouch ==========
-- Using 'soundtouch' local library
-- ========== Configuring twolame ==========
-- Using 'twolame' local library
-- ========== Configuring manual ==========
-- ========== Configuring images ==========
-- ========== Configuring lib-string-utils ==========
-- ========== Configuring lib-strings ==========
-- ========== Configuring lib-utility ==========
-- ========== Configuring lib-uuid ==========
-- ========== Configuring lib-components ==========
-- ========== Configuring lib-basic-ui ==========
-- ========== Configuring lib-exceptions ==========
-- ========== Configuring lib-export-ui ==========
-- ========== Configuring lib-preferences ==========
-- ========== Configuring soxr ==========
-- Using 'soxr' local library
-- ========== Configuring lib-math ==========
-- ========== Configuring lib-files ==========
-- ========== Configuring lib-import-export ==========
-- ========== Configuring lib-ipc ==========
-- ========== Configuring lib-registries ==========
-- ========== Configuring lib-xml ==========
-- ========== Configuring lib-audio-devices ==========
-- ========== Configuring lib-project ==========
-- ========== Configuring lib-screen-geometry ==========
-- ========== Configuring lib-project-rate ==========
-- ========== Configuring lib-file-formats ==========
-- ========== Configuring lib-theme ==========
-- ========== Configuring lib-theme-resources ==========
-- ========== Configuring lib-track ==========
-- ========== Configuring lib-transactions ==========
-- ========== Configuring lib-sample-track ==========
-- ========== Configuring lib-module-manager ==========
-- ========== Configuring lib-project-history ==========
-- ========== Configuring lib-graphics ==========
-- ========== Configuring lib-audio-graph ==========
-- ========== Configuring lib-tags ==========
-- ========== Configuring lib-realtime-effects ==========
-- ========== Configuring lib-audio-io ==========
-- ========== Configuring lib-wave-track ==========
-- ========== Configuring lib-track-selection ==========
-- ========== Configuring sqlite ==========
-- Using 'sqlite' local library
-- ========== Configuring lib-project-file-io ==========
-- ========== Configuring lib-command-parameters ==========
-- ========== Configuring lib-numeric-formats ==========
-- ========== Configuring lib-effects ==========
-- ========== Configuring lib-time-frequency-selection ==========
-- ========== Configuring lib-wx-wrappers ==========
-- ========== Configuring lib-shuttlegui ==========
-- ========== Configuring lib-wx-init ==========
-- ========== Configuring lib-time-track ==========
-- ========== Configuring lib-vst3 ==========
-- ========== Configuring lib-snapping ==========
-- ========== Configuring lib-vst ==========
-- ========== Configuring lib-lv2 ==========
-- ========== Configuring lib-ladspa ==========
-- ========== Configuring lib-playable-track ==========
-- ========== Configuring lib-time-and-pitch ==========
-- ========== Configuring lib-mixer ==========
-- ========== Configuring lib-channel ==========
-- ========== Configuring lib-stretching-sequence ==========
-- ========== Configuring locale ==========
-- ========== Configuring Audacity ==========
-- Using precompiled headers
-- ========== Configuring mod-script-pipe ==========
-- ========== Configuring mod-mp3 ==========
-- ========== Configuring mod-pcm ==========
-- ========== Configuring mod-cl ==========
-- ========== Configuring mod-lof ==========
-- ========== Configuring mod-aup ==========
-- ========== Configuring mod-null ==========
-- ========== Configuring mod-nyq-bench ==========
-- ========== Configuring mod-ogg ==========
-- ========== Configuring mod-flac ==========
-- ========== Configuring mod-mp2 ==========
-- ========== Configuring mod-wavpack ==========
-- ========== Configuring mod-mpg123 ==========
-- ========== Configuring lib-ffmpeg-support ==========
-- ========== Configuring mod-ffmpeg ==========
-- ========== Configuring mod-opus ==========
ENV LIBTORCH_ROOTDIR = /home/USER/Schreibtisch/OpenVino/libtorch-cxx11-abi-shared-with-deps-2.1.1+cpu/libtorch/
-- Found Torch: /home/USER/Schreibtisch/OpenVino/libtorch-cxx11-abi-shared-with-deps-2.1.1+cpu/libtorch/lib/libtorch.so  
torch libraries = torch;torch_library;/home/USER/Schreibtisch/OpenVino/libtorch-cxx11-abi-shared-with-deps-2.1.1+cpu/libtorch/lib/libc10.so;/home/USER/Schreibtisch/OpenVino/libtorch-cxx11-abi-shared-with-deps-2.1.1+cpu/libtorch/lib/libkineto.a
whisper library = /home/USER/Schreibtisch/OpenVino/whisper.cpp/whisper-build/installed/lib/libwhisper.so
stable_diffusion_ov library = /home/USER/Schreibtisch/OpenVino/stablediffusion-pipelines-cpp/stablediffusion-pipelines-cpp-build/installed/lib/libstable_diffusion_ov.so
stable_diffusion_audio_ov library = /home/USER/Schreibtisch/OpenVino/stablediffusion-pipelines-cpp/stablediffusion-pipelines-cpp-build/installed/lib/libstable_diffusion_audio_ov.so
-- ========== Configuring mod-openvino ==========
-- ========== Configuring nyquist ==========
-- ========== Configuring plug-ins ==========
-- Configuring done
-- Generating done
-- Build files have been written to: /home/USER/Schreibtisch/OpenVino/audacity/audacity-build
USER@PC:~/Schreibtisch/OpenVino/audacity/audacity-build$
RyanMetcalfeInt8 commented 5 months ago

Hi @sandoxy,

Looks like the CMake command worked (I see the printouts confirming LIBTORCH, whisper, etc.).

I think you can just build it now:

make -j`nproc`

And after that completes, if all goes well, you should see mod-openvino.so in audacity-bui;d/Release/lib/audacity/modules/

sandoxy commented 5 months ago

Hi RyanMetcalfeln8:

I don't know why, bug it seems to have worked this time. Now it looks like that;

https://github.com/intel/openvino-plugins-ai-audacity/blob/main/doc/build_doc/linux/preferences_enabled.png

Thanks a lot!

RyanMetcalfeInt8 commented 5 months ago

That's great @sandoxy -- glad to hear it's working. I think I'll update the Linux instructions to explicitly run cmake step again after putting the mod-openvino in place. Anyway, you certainly didn't do anything wrong -- I think I just messed up the explanation of the routine -- but this was very useful. Thanks again!

sandoxy commented 5 months ago

Great, I hope this will help other linux-users to install this plugin!:)

RyanMetcalfeInt8 commented 5 months ago

Hi @arildnor,

I've updated the Linux instructions (https://github.com/intel/openvino-plugins-ai-audacity/blob/main/doc/build_doc/linux/README.md#audacity-openvino-module-build) to reflect the method that worked smoothly for @sandoxy. If you're still interested in trying this, could you let me know if it works for you? Otherwise, I can close this issue as completed.

Thanks! Ryan