Closed leebissessar5 closed 11 months ago
There is a bug I'm trying to fix that occurs when a Motor object is connected to a MotorLoad. It seems to cause jittery behavior so I am investigating that at the moment. Another issue seems to revolve around MotorFunction which causes Unity to crash on runtime.
Bug has been fixed in 07a01dc.
Three types of motors have been implemented, showcasing the flexibility of the Motor interface. A few cleanups to be made before I will start to merge changes.
NOTE: The motors branch will be deleted when the PR would be merged.
Implement an interface and also models for simulating motors.
TODO