A major change to the way forces is applied is necessary because of this issue.
One way I'm thinking of is have a Vector6DOF store a CoordinateFrame object which indicates its frame of reference. Then provide two methods to convert between frames and given a Vector6DOF is already in a specific CoordinateFrame, then do not apply.
See 395919d.
A major change to the way forces is applied is necessary because of this issue.
One way I'm thinking of is have a Vector6DOF store a CoordinateFrame object which indicates its frame of reference. Then provide two methods to convert between frames and given a Vector6DOF is already in a specific CoordinateFrame, then do not apply.