Closed qdot closed 1 year ago
From a user on discord:
Hollow Knight uses InControl, which seems to be quite a common choice among many games. The framework seems to support quite a few options, including xinput.
However, Hollow Knight offers to set the controller to "Native Mode". I assume this is in reference to the NativeInputDevice option in InControl, which uses their own native dll, presumably making use of RawInput.
I would test Hollow Knight with the controller "native mode" shut off, but on my particular pc that makes the game completely ignore my xbox controller and instead endlessly cycle menu items as if a stick is being held down. This is probably an issue with my particular setup.
I would be interested to see if shutting off native mode works for other people.
Seems to work with XInput again.
Report from discord, hollow knight will attach to the process, hooks xinput1_3, but doesn't receive vibrations. Could be an issue hooking the wrong DLL?