Open crazyhappygame opened 1 year ago
@intmainreturn00 any chance to look at this problem?
Thanks for the PR. Will try to check & merge soon. 🙏
@crazyhappygame axmol::extension::DrawNodeEx (=DrawNodeV2) has it:
@intmainreturn00
Hope its okey when I use your:
generateDataPoints()
for creating lines like on your sample.cpp
Fixed here: #4
Build for cocos2d-x-4.0 on M1 mac. ✅ (I needed to patch a few things in cocos itself in order to make it run in M1, but nothing graphics related)
USING_NS_CC;
→ #define USING_NS_CC using namespace cocos2d
so, I should have access from this file without using cocos2d::
prefix. _bufferTriangle + _bufferCountTriangle
. axmol DrawNode is different? My local build also fails if I try to access _customCommandTriangle
for the same reason. Need more info. 🙏 ping me if I can help somehow with this.
@intmainreturn00 Hope its okey when I use your:
generateDataPoints()
for creating lines like on your sample.cpp
Sure
Hi,
Could you add support for https://github.com/axmolengine/axmol ?