Open JeremieBourque1 opened 2 years ago
WaypointOverlay draws the canvas continously at a fixed rate (30 Hz be default) even when there are no changes. This is very inefficient and uses the cpu more than it should. The canvas should only be drawn when there is a change.
WaypointOverlay draws the canvas continously at a fixed rate (30 Hz be default) even when there are no changes. This is very inefficient and uses the cpu more than it should. The canvas should only be drawn when there is a change.