Hello, I am trying to stream point cloud from ios device, and i want it to be low size data. I am currently sending the cloud from scene.cpp in the addMesh function. Is there a setting that i can do to voxelize the point cloud live or filter the close together points? What would be the best way/practice to stream the large point cloud?
You can increase the decimation factor for the live point cloud in the App's options. If you prefer voxel filter, you can do rtabmap::util3d::voxelize(...) of the mesh.cloud before sending it.
Hello, I am trying to stream point cloud from ios device, and i want it to be low size data. I am currently sending the cloud from scene.cpp in the addMesh function. Is there a setting that i can do to voxelize the point cloud live or filter the close together points? What would be the best way/practice to stream the large point cloud?