introlab / rtabmap

RTAB-Map library and standalone application
https://introlab.github.io/rtabmap
Other
2.82k stars 788 forks source link

Texturing untextured surfaces with nearby Colors within the iOS App #1358

Open electrum-bowie opened 4 weeks ago

electrum-bowie commented 4 weeks ago

image image

The vertex mesh assembling mode does this but unfortunately the textured parts are extremely low quality, and as you may know, not having textures on the model itself makes it incompatible with basic software.

electrum-bowie commented 4 weeks ago

Also, if you add something like this, please keep the mesh enclosing feature ( hole filling functionality ) available, RTABMap is the only iOS software that provides actual complete 360 models, which even closes bigger voids in the capture that the LiDAR Scanner didn't reach !

It would be amazing to have a setting that can maximize the hole filling algorithm strength in the future as well, knowing that it can still leave some big gaps open.

That combined with the requested feature in this post, additionally texturing meshes based on nearby colors, would finally enable full environmental scanning directly from the iPhone !

It would finally allow revisiting complete captures in VR, without having colorless or big voids in the models !

matlabbe commented 3 weeks ago

Thanks for the suggestion. I'll check we can do that for next ios version release.

Edit: this should be already possible on Desktop app with multiband texturing enabled.

electrum-bowie commented 3 weeks ago

Yup, using the PC to export a scan from a standalone device ( iOS ) to another standalone device ( Meta Quest VR ) isn't feasible.