invertase / react-native-firebase

🔥 A well-tested feature-rich modular Firebase implementation for React Native. Supports both iOS & Android platforms for all Firebase services.
https://rnfirebase.io
Other
11.71k stars 2.22k forks source link

Authentification Firebase: [auth / unknown] Une erreur réseau (comme un délai d'attente, une connexion interrompue ou un hôte inaccessible) s'est produite #3858

Closed ththugues44 closed 4 years ago

ththugues44 commented 4 years ago

Issue

Describe your issue here

My Application is in production and the verification works well, but I have a problem with the verification of phone numbers on phones Samsung and other with run Android 5.X , 4.X.

The execution of this code:

firebase
         .auth ()
         .verifyPhoneNumber (phoneFullNumber)

generate the error: [auth / network-request-failed] A network error


Project Files

iOS

Click To Expand

#### `ios/Podfile`: - [ ] I'm not using Pods - [x] I'm using Pods and my Podfile looks like: ```ruby # N/A ``` #### `AppDelegate.m`: ```objc // N/A ```


Android

Click To Expand

#### Have you converted to AndroidX? - [x ] my application is an AndroidX application? - [x] I am using `android/gradle.settings` `jetifier=true` for Android compatibility? - [ ] I am using the NPM package `jetifier` for react-native compatibility? #### `android/build.gradle`: // Top-level build file where you can add configuration options common to all sub-projects/modules. ``` buildscript { ext { buildToolsVersion = "28.0.3" minSdkVersion = 21 compileSdkVersion = 29 targetSdkVersion = 28 } repositories { google() jcenter() maven { url 'https://maven.fabric.io/public' } maven { url "https://jitpack.io" } maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal } dependencies { classpath("com.android.tools.build:gradle:3.4.2") classpath 'io.fabric.tools:gradle:1.28.1' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files classpath("com.google.gms:google-services:4.2.0") classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.6, 0.99.99]' } } allprojects { repositories { mavenLocal() maven { // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm url("$rootDir/../node_modules/react-native/android") } maven { // Android JSC is installed from npm url("$rootDir/../node_modules/jsc-android/dist") } google() jcenter() maven { url 'https://jitpack.io' } maven { url "https://maven.google.com" } } } ``` ```groovy // N/A ``` #### `android/app/build.gradle`: ``` apply plugin: "com.android.application" apply plugin: 'io.fabric' import com.android.build.OutputFile import groovy.json.JsonSlurper /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format * bundleCommand: "ram-bundle", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // whether to disable dev mode in custom build variants (by default only disabled in release) * // for example: to disable dev mode in the staging build type (if configured) * devDisabledInStaging: true, * // The configuration property can be in the following formats * // 'devDisabledIn${productFlavor}${buildType}' * // 'devDisabledIn${buildType}' * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ entryFile: "index.js", enableHermes: true, // clean and rebuild if changing ] apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false /** * The preferred build flavor of JavaScriptCore. * * For example, to use the international variant, you can use: * `def jscFlavor = 'org.webkit:android-jsc-intl:+'` * * The international variant includes ICU i18n library and necessary data * allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that * give correct results when using with locales other than en-US. Note that * this variant is about 6MiB larger per architecture than default. */ def jscFlavor = 'org.webkit:android-jsc:+' /** * Whether to enable the Hermes VM. * * This should be set on project.ext.react and mirrored here. If it is not set * on project.ext.react, JavaScript will not be compiled to Hermes Bytecode * and the benefits of using Hermes will therefore be sharply reduced. */ def enableHermes = project.ext.react.get("enableHermes", false); /* Generate VersionCode and VersionName By package.json*/ def getVersionName() { def inputFile = new File("../package.json") def packageJson = new JsonSlurper().parseText(inputFile.text) return packageJson["version"] } def getVersionCode() { def versionName = getVersionName() def versionCode = versionName.replace('.', '').toInteger() return versionCode } def generatedVersionName = getVersionName() def generatedVersionCode = getVersionCode() android { compileSdkVersion rootProject.ext.compileSdkVersion compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } defaultConfig { applicationId "com.yamo.dating.cameroon3" minSdkVersion rootProject.ext.minSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion /*versionCode 1 versionName "1.0"*/ versionCode generatedVersionCode versionName generatedVersionName missingDimensionStrategy 'react-native-camera', 'general' multiDexEnabled true } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86", "arm64-v8a", "x86_64" } } signingConfigs { debug { storeFile file('debug.keystore') storePassword 'android' keyAlias 'androiddebugkey' keyPassword 'android' } release { if (project.hasProperty('MYAPP_UPLOAD_STORE_FILE')) { storeFile file(MYAPP_UPLOAD_STORE_FILE) storePassword MYAPP_UPLOAD_STORE_PASSWORD keyAlias MYAPP_UPLOAD_KEY_ALIAS keyPassword MYAPP_UPLOAD_KEY_PASSWORD } } } buildTypes { debug { signingConfig signingConfigs.debug } release { // Caution! In production, you need to generate your own keystore file. // see https://facebook.github.io/react-native/docs/signed-apk-android. //signingConfig signingConfigs.debug signingConfig signingConfigs.release minifyEnabled enableProguardInReleaseBuilds proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // https://developer.android.com/studio/build/configure-apk-splits.html def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } configurations.all { resolutionStrategy { force 'com.airbnb.android:lottie:2.5.5' } } } dependencies { implementation 'com.google.firebase:firebase-analytics:17.4.3' implementation project(':react-native-webview') implementation "com.google.firebase:firebase-messaging:20.2.0" compile 'io.intercom.android:intercom-sdk-fcm:5.+' implementation project(':react-native-intercom') implementation project(':react-native-vector-icons') implementation fileTree(dir: "libs", include: ["*.jar"]) implementation "com.facebook.react:react-native:+" // From node_modules implementation 'com.android.support:multidex:1.0.3' implementation 'com.android.support:design:27.1.0' implementation 'androidx.appcompat:appcompat:1.1.0-rc01' implementation 'androidx.swiperefreshlayout:swiperefreshlayout:1.1.0-alpha02' if (enableHermes) { def hermesPath = "../../node_modules/hermes-engine/android/"; debugImplementation files(hermesPath + "hermes-debug.aar") releaseImplementation files(hermesPath + "hermes-release.aar") } else { implementation jscFlavor } } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' } apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project) apply plugin: 'com.google.gms.google-services' com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin' apply from: "../../node_modules/react-native-code-push/android/codepush.gradle" ``` ```groovy // N/A ``` #### `android/settings.gradle`: ``` rootProject.name = 'YamoMobile' include ':react-native-webview' project(':react-native-webview').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-webview/android') include ':react-native-intercom' project(':react-native-intercom').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-intercom/android') include ':react-native-vector-icons' project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android') apply from: file("../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesSettingsGradle(settings) include ':app' include ':app', ':react-native-code-push' project(':react-native-code-push').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-code-push/android/app') ``` ```groovy // N/A ``` #### `MainApplication.java`: ``` package com.yamo.dating.cameroon3; //mport manaual pakage import com.robinpowered.react.Intercom.IntercomPackage; import io.intercom.android.sdk.Intercom; //import android.app.Application; import androidx.multidex.MultiDexApplication; import android.content.Context; import com.facebook.react.PackageList; import com.facebook.react.ReactApplication; import com.reactnativecommunity.webview.RNCWebViewPackage; import com.robinpowered.react.Intercom.IntercomPackage; import com.oblador.vectoricons.VectorIconsPackage; import com.facebook.react.ReactNativeHost; import com.facebook.react.ReactPackage; import com.facebook.soloader.SoLoader; import java.lang.reflect.InvocationTargetException; import java.util.List; import com.microsoft.codepush.react.CodePush; public class MainApplication extends MultiDexApplication implements ReactApplication { private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) { @Override public boolean getUseDeveloperSupport() { return BuildConfig.DEBUG; } @Override public String getJSBundleFile() { return CodePush.getJSBundleFile(); } @Override protected List getPackages() { @SuppressWarnings("UnnecessaryLocalVariable") List packages = new PackageList(this).getPackages(); // Packages that cannot be autolinked yet can be added manually here, for example: // packages.add(new MyReactNativePackage()); packages.add(new IntercomPackage()); return packages; } @Override protected String getJSMainModuleName() { return "index"; } }; @Override public ReactNativeHost getReactNativeHost() { return mReactNativeHost; } @Override public void onCreate() { super.onCreate(); //Intercom.initialize(this, "YOUR_ANDROID_API_KEY_HERE", "vbxys7ls"); //Intercom.initialize(this, "android_sdk-6580855f6e585962aeb4e047a8b96bc0a214adf7", "vbxys7ls"); //cloud@237yamo.com Intercom.initialize(this, "android_sdk-50d9d9b272c6463dd298ff465ac2f42c353c71df", "ui9as9w7"); //intercom@237yamo.com SoLoader.init(this, /* native exopackage */ false); initializeFlipper(this); // Remove this line if you don't want Flipper enabled } /** * Loads Flipper in React Native templates. * * @param context */ private static void initializeFlipper(Context context) { if (BuildConfig.DEBUG) { try { /* We use reflection here to pick up the class that initializes Flipper, since Flipper library is not available in release mode */ Class aClass = Class.forName("com.facebook.flipper.ReactNativeFlipper"); aClass.getMethod("initializeFlipper", Context.class).invoke(null, context); } catch (ClassNotFoundException e) { e.printStackTrace(); } catch (NoSuchMethodException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } } } } ``` ```java // N/A ``` #### `AndroidManifest.xml`: ``` ``` ```xml ```


Environment

Click To Expand

**`react-native info` output:** ``` System: OS: Linux 4.19 Debian GNU/Linux 10 (buster) 10 (buster) CPU: (4) x64 Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz Memory: 611.43 MB / 11.65 GB Shell: 5.0.3 - /bin/bash Binaries: Node: 10.15.2 - /usr/bin/node Yarn: 1.17.3 - /usr/bin/yarn npm: 6.13.7 - /usr/bin/npm IDEs: Android Studio: 4.0 AI-193.6911.18.40.6514223 npmPackages: react: 16.9.0 => 16.9.0 react-native: 0.61.5 => 0.61.5 npmGlobalPackages: react-native-cli: 2.0.1 react-native-rename: 2.4.1 ``` ``` OUTPUT GOES HERE ``` - **Platform that you're experiencing the issue on**: - [ ] iOS - [ ] Android - [ ] **iOS** but have not tested behavior on Android - [ ] **Android** but have not tested behavior on iOS - [ ] Both - **`react-native-firebase` version you're using that has this issue:** - `e.g. 5.4.3` - **`Firebase` module(s) you're using that has the issue:** - `e.g. Instance ID` - **Are you using `TypeScript`?** - `Y/N` & `VERSION` - **Are you using `Expo`?** **I do not use expo in my Application** - `Y` & `SDK VERSION`


ththugues44 commented 4 years ago

@mikehardy I hope to have respected the template and I apologize for not having done so

mikehardy commented 4 years ago

@ththugues44 this helps a lot, thank you I was hoping (in the sense it is an easy fix) to see MultiDex not implemented or not implemented correctly. It looks correct though. You might try watching an unfiltered logcat of the device as you attempt things, that's all I can think of on a quick scan

stale[bot] commented 4 years ago

Hello 👋, to help manage issues we automatically close stale issues. This issue has been automatically marked as stale because it has not had activity for quite some time. Has this issue been fixed, or does it still require the community's attention?

This issue will be closed in 15 days if no further activity occurs. Thank you for your contributions.

NicWickman commented 4 years ago

I have just begun receiving this error today on a React-Native project which is not using react-native-firebase, but is using the Javascript SDK.

stale[bot] commented 4 years ago

Hello 👋, to help manage issues we automatically close stale issues. This issue has been automatically marked as stale because it has not had activity for quite some time. Has this issue been fixed, or does it still require the community's attention?

This issue will be closed in 15 days if no further activity occurs. Thank you for your contributions.

mikehardy commented 4 years ago

I think this is as simple as it seems: it is literally a network error. If you are using google play services they keep the network standards up to date (TLS1.2 is difficult on Android 4.x but they patch it) so it will just be a transient error. You should propagate this to the user with instruction to examine their network and try again when they have a working network

ththugues44 commented 4 years ago

I think this is as simple as it seems: it is literally a network error. If you are using google play services they keep the network standards up to date (TLS1.2 is difficult on Android 4.x but they patch it) so it will just be a transient error. You should propagate this to the user with instruction to examine their network and try again when they have a working network

Hello @mikehardy

NB : Our application in production on google play NB: this problem is encountered by some android phones any version included NB: The telephones which encounter this problem have internet which works well and Google Play

NB : We were temporarily forced to pass awsApmlify for the connection by phone number in order to lose more users who were blocked at this level.

What then is the problem in this case ??

mikehardy commented 4 years ago

Sorry @ththugues44 I honestly don't know. If we had a clean reproduction we could figure it out but of course the "it happens sometimes" / "only in production" issues are the worst. My best advice is to build a simple reproduction from the upstream starter samples and approach the firebase-ios-sdk team about it, as this is likely an upstream bug https://github.com/firebase/quickstart-ios/tree/master/authentication

ththugues44 commented 4 years ago

@mikehardy the application is on android and not on IOS.

mikehardy commented 4 years ago

...then firebase-android-sdk - https://github.com/firebase/quickstart-android/tree/master/auth

🤷