Closed RayVR closed 3 years ago
Hi @RayVR,
Hope that helps.
I'll leave this here in case anyone else happens to have this unfortunate issue.
My firebase project for this application had a bundle ID I assigned long before the iOS app was in the app store. That bundle ID did not match the profile I created in the Apple developer console.
Creating a new project with the correct bundle ID in firebase, replacing the GoogleService-Info.plist file and rebuilding the app resolved my issues with sending notifications on iOS.
If I had $1 for every time I have also suffered a sort-of-self-inflicted wound like that, especially with iOS configuration....
Glad you got it sorted out!
Hi, I've followed the instructions for the remote notification service on iOS and setup our license files per the docs, I have also added the code necessary for the isHeadless prop injection. Android remote notifications (FCM) are working.
Questions: 1) will remote notifications, sent through FCM, trigger on a physical device with a dev build? (selecting Product -> Run with a physical device target in Xcode) 2) on a physical device running a development build, I am not able to get a token. Is this only supported in release builds? 3) What is a valid example message that should trigger a notification on iOS?
for 3 I have tried many variations of the message sent. Here are some:
Some simple examples of remote messages targeting iOS, sent via FCM, would be very useful in the documentation. Right now I believe most examples are for Android.
I'm not sure where to default back to the FCM vs the notifee docs on accepted fields/configuration.