Open paulojamorim opened 1 year ago
I would like to work on this Issue @paulojamorim
Hi @ashutosh887 ,
Thanks for your interest! We will put the guidelines here (github) soon.
I would like to work on this as well @paulojamorim
@dwasd7 Great to hear that Even I've been waiting to hear back from @paulojamorim
Hi @ashutosh887 ,
Thanks for your interest! We will put the guidelines here (github) soon.
Hi @dwasd7 and @ashutosh887
The instructions were posted here two weeks ago: https://github.com/invesalius/gsoc/blob/main/gsoc_application.md
Any discussion must be done here: https://github.com/invesalius/invesalius3/discussions
Currently, InVesalius has fixed scene lighting options. Shaders allow you to manipulate part of the graphics pipeline, being able, for example, to change the color, lighting and camera of the scene. In the medical field this is useful as some regions can be better highlighted just by changing the lighting.
References:
https://vtk.org/Wiki/Shaders_In_VTK https://learnopengl.com/Getting-started/Shaders