invesalius / invesalius3

3D medical imaging reconstruction software
https://invesalius.github.io/
GNU General Public License v2.0
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Add support to custom shaders #499

Open paulojamorim opened 1 year ago

paulojamorim commented 1 year ago

Currently, InVesalius has fixed scene lighting options. Shaders allow you to manipulate part of the graphics pipeline, being able, for example, to change the color, lighting and camera of the scene. In the medical field this is useful as some regions can be better highlighted just by changing the lighting.

References:

https://vtk.org/Wiki/Shaders_In_VTK https://learnopengl.com/Getting-started/Shaders

ashutosh887 commented 1 year ago

I would like to work on this Issue @paulojamorim

paulojamorim commented 1 year ago

Hi @ashutosh887 ,

Thanks for your interest! We will put the guidelines here (github) soon.

dwasd7 commented 1 year ago

I would like to work on this as well @paulojamorim

ashutosh887 commented 1 year ago

@dwasd7 Great to hear that Even I've been waiting to hear back from @paulojamorim

Hi @ashutosh887 ,

Thanks for your interest! We will put the guidelines here (github) soon.

paulojamorim commented 1 year ago

Hi @dwasd7 and @ashutosh887

The instructions were posted here two weeks ago: https://github.com/invesalius/gsoc/blob/main/gsoc_application.md

Any discussion must be done here: https://github.com/invesalius/invesalius3/discussions