Closed mattkwilson closed 8 months ago
SightAngle now uses the character's head Transform to calculate the angle and factors in the current distance to the player into the Priority calculation.
All committers have signed the CLA.
InworldBodyAnimation also uses the characters base transform instead of its head to calculate the LookAt weight.
SightAngle now uses the character's head Transform to calculate the angle and factors in the current distance to the player into the Priority calculation.