Is there any way to turn off GUILayout info about current InworldScene? I mean, of course I can patch code in InworldEditorUtil.cs, but I suppose it'd be better to add functionality for automatically turning it off in scenes that don't have inworld scripts for example.
Hi! Thanks, for great plugin!
Is there any way to turn off GUILayout info about current InworldScene? I mean, of course I can patch code in InworldEditorUtil.cs, but I suppose it'd be better to add functionality for automatically turning it off in scenes that don't have inworld scripts for example.