Open utkubagdas opened 1 year ago
Hello, this feature is still in experimental.
The feature is that, if you enabled the save conversation, then you click Play
, talk to the character, then stop Play
. Once you started Play
again, the log would be loaded in the consoles.
You can double click those texts on console log to utilize them.
Hello,
There is not a single character in my project. After the game starts, I choose the character. When I select the character I spoke to before, it does not remember the speech and does not write logs as you said.
Hey! I tick Save Conversation in Default Settings(Inworld Settings), but the conversation is not recorded in any way. I could not see any function of this bool in the source code. Can u help me? Thanks.