Closed BlueWhaleYT closed 4 years ago
Can you tell me what the issue was?
When teleported to another world then teleport to the world ( which set mode 1 and it is target world ),it is disable.
Situation: World A:Bossbar expected World B:No bossbar expected
When player from World A teleport to World B.Then the player from World B teleport to World A.The bossbar couldn't display.
Does the issue still persist? I am wondering because you closed it
Yes it is still exists.
Which mode do you have set in the config? (oops i just see, mode 1) Can you maybe send the config here?
Are your worlds non-lowercase, i.e. Lobby
? That is the only issue i can spot right now
---
# Example Look
# First 3 seconds:
#
# Welcome to the WolvesFortress.de Server, {player}!
# ================----------------------------------
# The best server, the best minigames!
#
# Next 3 seconds:
#
# Welcome to the WolvesFortress.de Server, {player}!
# =================================-----------------
# Visit our website: wolvesfortress.de!
#
# If you don't define the top message, the changing messages will be displayed there.
#
# Changing messages are up here :P
# ==================================================
head-message: "§l======[§9WHALE§fPLAY]======"
# Changing messages are here
# To set the percentage of the bar add {number%} before the message!
# Otherwise it takes the percentage that was there before.
# Example for a 25% filled: "{25%}This is a quarter filled bar"
changing-messages:
- "{100%}§rWelcome to the server!"
- "{75%}§r§6TheBridge§f is in beta!"
- "{50%}§r§bQuest§f is developing!"
- "{25%}§rType §b/mail§f to send mail!"
- "{0%}§rEnjoy to play!"
# How fast the messages switch in seconds. 1 is minimum
change-speed: 2
# This changes the behaviour for multiple worlds
# Mode 0: see the bar in every world
# Mode 1: see ONLY in the worlds in the array
# Mode 2: DON'T see in worlds in the array
mode: 1
# Worlds: use the worldname, seperate with " , "
# Example: Mode 0, worlds: ["world", "lobby", "survival"]
worlds: ["hub"]
#Formatting strings:
#{display_name}, {name}, {world}, {x}, {y}, {z}, {level_players}, {server_players}, {server_max_players},
#{hour}, {minute}, {second}
#{BLACK}, {DARK_BLUE}, {DARK_GREEN}, {DARK_AQUA}, {DARK_RED}, {DARK_PURPLE}, {GOLD}, {GRAY},
#{DARK_GRAY}, {BLUE}, {GREEN}, {AQUA}, {RED}, {LIGHT_PURPLE}, {YELLOW}, {WHITE}, {OBFUSCATED}, {BOLD}
#{STRIKETHROUGH}, {UNDERLINE}, {ITALIC}, {RESET}
#&0, &1, &2, &3, &4, &5, &6, &7, &8, &9, &a, &b, &c, &d, &e, &f, &k, &l, &m, &n, &o, &r
...
Please give the new version a try
Hi there. I have ever create a issue thats featuring the bossbar will be disabled if player die. Then the author fixed it very soon!
Nowadays,I find a problem. I set Mode 1 in config,as the bossbar will only show if world level name called "hub".
When I essay to teleport to another world,for example World "thebridge",it will not display it.Of course.
However,when I teleport back to lobby (world "hub"),the bossbar will not display even it is match with level name as adjusted in config.
Thank you.