io7m / jcalcium

Skeletal animation
ISC License
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Verify correctness of quaternions #11

Open io7m opened 7 years ago

io7m commented 7 years ago

This partly a Blender convention problem. In Blender, a bone that is pointing towards positive Y is "forward". It's going to be necessary to informally check that bones end up pointing in the expected direction after transforming on parsing.

Related: #1