io7m / jcalcium

Skeletal animation
ISC License
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The root bone should not have a rotation #12

Closed io7m closed 7 years ago

io7m commented 7 years ago

This is something that the Blender plugin should check for. A rotation on the root bone is almost always indicative of an error in construction.

io7m commented 7 years ago

The Blender plugin should check for this, but the skeleton compiler should too.

io7m commented 7 years ago

Should the root bone ever be anywhere other than at the origin, with a scale of 1.0, with no rotation?