There is a requirement to deform the vertices of a very low-polyon mesh attached to a skeleton in order to calculate bounding volumes for collision detection.
In addition, it should be possible to write the deformed vertices into an array buffer on the GPU for previewing.
A software implementation of mesh deformation.
There is a requirement to deform the vertices of a very low-polyon mesh attached to a skeleton in order to calculate bounding volumes for collision detection.
In addition, it should be possible to write the deformed vertices into an array buffer on the GPU for previewing.