It seems that when an action is being evaluated at a fairly low timescale (0.5 is enough in most cases), the animation suddenly jerks at the point where the animation restarts.
A better timeline representation is needed. This is almost certainly a bug caused by general poor design.
It seems that when an action is being evaluated at a fairly low timescale (
0.5
is enough in most cases), the animation suddenly jerks at the point where the animation restarts.A better timeline representation is needed. This is almost certainly a bug caused by general poor design.