io7m / jcalcium

Skeletal animation
ISC License
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Looping action evaluation is not correct #17

Closed io7m closed 7 years ago

io7m commented 7 years ago

It seems that when an action is being evaluated at a fairly low timescale (0.5 is enough in most cases), the animation suddenly jerks at the point where the animation restarts.

A better timeline representation is needed. This is almost certainly a bug caused by general poor design.

io7m commented 7 years ago

A small video that demonstrates the problem:

walkbug.zip

The animation loops when the left foot reaches the fully forward extended position.