Closed XFox111 closed 5 years ago
FFmpeg Libraries are based on native C (unmanaged) code (so they do not add any new usings). They can be referenced in a C++/CX Project (eg. https://github.com/ionutdanila/FFmpegInterop). The FFmpegInterop (which is managed C++) can be used as a reference into a C#/XAML UWP Project. You have a sample in the same repository that shows how to use the MediaStreamSource.
Yes. It did help. Thanks)
I've downloaded your library via NuGet but it haven't added any new namespaces. How can I instantiate the player?