In Units.php:
+Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults.
+Fixed a bug which allows to select a secondary target with less than 20 catapults.
+Fixed a bug which permits to select a not-selectable building, with a lower level of rally point.
+Fixed a bug which permits to select two targets (with 20 or more catapults) with a rally point level lower than 20.
+Fixed a typo.
In Automation.php, Database.php and Technology.php:
-Removed some unused functions from Automation.php and Database.php.
+Added some missing bolded text in Automation.php.
+Troops can be trained istantly (with high speed #servers)
+Added a very useful T4+ functionality: catapult target(s) are now shown in the rally point, under the amount of attacking troops. Let me know if you like it or it shouldn't be in the game:
Fixed issues #512 and #498 .
In Units.php: +Fixed a bug which allows to select invalid buildings or not-hittable building (such as Cranny, Walls, Stonemason's lodge and Trapper) with catapults. +Fixed a bug which allows to select a secondary target with less than 20 catapults. +Fixed a bug which permits to select a not-selectable building, with a lower level of rally point. +Fixed a bug which permits to select two targets (with 20 or more catapults) with a rally point level lower than 20. +Fixed a typo.
In Automation.php, Database.php and Technology.php: -Removed some unused functions from Automation.php and Database.php. +Added some missing bolded text in Automation.php. +Troops can be trained istantly (with high speed #servers)
+Added a very useful T4+ functionality: catapult target(s) are now shown in the rally point, under the amount of attacking troops. Let me know if you like it or it shouldn't be in the game: