There is one idea. How do you look at showing in the game instruction the information about the fact that new innovations have been added to the server? For example, if we have an ordinary T3.6 on the server without the additional functions included, then it will look like usual:
But if we include at least one of the new functions, then we see already the following content:
By clicking on this link we will see only those functions that are currently enabled on the server:
Going by any of the links, we see the description of the function itself:
Just so will be the opportunity to introduce players to the new that is implemented on a particular server. And the player reading this information will not ask a question about why in the original Travian it works quite differently than on your server? Also, we can add some information to the newsbox that the server includes new features.
@iopietro said: Yes, that's why it's a good idea. Yeah we can do it, maybe we should write every new feature enabled/disabled.
There is one idea. How do you look at showing in the game instruction the information about the fact that new innovations have been added to the server? For example, if we have an ordinary T3.6 on the server without the additional functions included, then it will look like usual:
But if we include at least one of the new functions, then we see already the following content:
By clicking on this link we will see only those functions that are currently enabled on the server:
Going by any of the links, we see the description of the function itself:
Just so will be the opportunity to introduce players to the new that is implemented on a particular server. And the player reading this information will not ask a question about why in the original Travian it works quite differently than on your server? Also, we can add some information to the newsbox that the server includes new features.
@iopietro said: Yes, that's why it's a good idea. Yeah we can do it, maybe we should write every new feature enabled/disabled.