This is the first time I try on client side, always used server side playing with regular q3a client. I have compiled both 32/64 bit with Cygwin using windows 10 and using stock .cfg both have fps issues. Higher drops when looking at the enemy and more when more enemies are together.
In dm17 14 bots on enemy team, Using 250 maxfps in spec mode without moving mouse
No problems with regular q3a
ioquake3-1.36-3.1.x86 222 fps
With this new git version both 32/64 166 fps
I know this is long closed but i have had luck with fps increases using r_finish 0. In my personal expirience it took me from 60 or less to a locked 125.
This is the first time I try on client side, always used server side playing with regular q3a client. I have compiled both 32/64 bit with Cygwin using windows 10 and using stock .cfg both have fps issues. Higher drops when looking at the enemy and more when more enemies are together. In dm17 14 bots on enemy team, Using 250 maxfps in spec mode without moving mouse No problems with regular q3a ioquake3-1.36-3.1.x86 222 fps With this new git version both 32/64 166 fps
Using excessiveplus mod.