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ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
https://ioquake3.org/
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refactor sdl_input.c to call gamepad functions in IN_ProcessEvents() instead of IN_GamepadMove()
#631
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aisaboringname
opened
10 months ago
aisaboringname
commented
10 months ago
transferred code from IN_GamepadMove() into IN_ProcessEvents, adding three new switch cases: SDL_CONTROLLERAXISINPUT, SDL_CONTROLLERBUTTONUP, and SDL_CONTROLLERBUTTONDOWN
removed the function IN_GamepadMove() and all dependencies on it