Open zturtleman opened 8 months ago
/cg_shadows 4
(only works with OpenGL 2) is a decent workaround in the meantime. It's based on shadowmaps, but without any filtering applied. The shadows have less of a tendency to fly in random directions as well (my largest pet peeve with /cg_shadows 2
– these would really benefit from a fixed angle option).
Currently the code for stencil shadow volumes is broken and disabled. It doesn't draw anything.