iorlas / JT2

Jungle Timer for the LoL game. Second edition. First was on ansi C with dirty hacks. New edition uses D3D9Proxy dll and CPP with boost.
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DLL not loads if injected before game window appears #22

Open iorlas opened 13 years ago

iorlas commented 13 years ago

Subj.

iorlas commented 13 years ago

If dll was injected before logo hides and game window opens, our proxy never handles(calls callback?) new d3d device. Maybe LoL reloads library? Need to: 1) Add "GetCurrentCallback" into proxy, to get ability to verify callback on a client side - our jungle timer, our library. 2) At the end, of JT init, wait for logo window hide and, after that, check current callback. Reassign callback if it was replaced or wiped.