iorlas / JT2

Jungle Timer for the LoL game. Second edition. First was on ansi C with dirty hacks. New edition uses D3D9Proxy dll and CPP with boost.
7 stars 4 forks source link

Multiple reinjection(>~30) = crash #29

Open iorlas opened 12 years ago

iorlas commented 12 years ago

Subj

iorlas commented 12 years ago

DEBUG 16:59:29.182 DllMain at [main.cpp:18] DLL.Detach >> in progress... DEBUG 16:59:29.182 JungleTime::Core::~Core at [Core.cpp:17] Core.Deinit >> unloading... DEBUG 16:59:29.182 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.baron >> unloading... VERBO 16:59:29.185 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.baron >> unloaded DEBUG 16:59:29.185 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.dragon >> unloading... VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.dragon >> unloaded DEBUG 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_blue >> unloading... VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_blue >> unloaded DEBUG 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_red >> unloading... VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_red >> unloaded DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_wraiths >> unloading... VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_wraiths >> unloaded DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_golems >> unloading... VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_golems >> unloaded DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_wolves >> unloading... VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_wolves >> unloaded DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_blue >> unloading... VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_blue >> unloaded DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_red >> unloading... VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_red >> unloaded DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_wraiths >> unloading... VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_wraiths >> unloaded DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_golems >> unloading... VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_golems >> unloaded DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_wolves >> unloading... VERBO 16:59:29.190 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_wolves >> unloaded DEBUG 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:51] ObjectIndicators.smite >> unloading... VERBO 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:57] ObjectIndicators.smite >> unloaded DEBUG 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:51] ObjectIndicators.ignite >> unloading... VERBO 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:57] ObjectIndicators.ignite >> unloaded VERBO 16:59:29.191 JungleTime::Core::~Core at [Core.cpp:23] Core.Deinit >> unloaded DEBUG 16:59:29.191 JungleTime::DX9Manager::~DX9Manager at [DX9Manager.cpp:21] DirectX9Manager.Close >> unloading... VERBO 16:59:29.191 JungleTime::DX9Manager::~DX9Manager at [DX9Manager.cpp:39] DirectX9Manager.Close >> unloaded VERBO 16:59:29.191 DllMain at [main.cpp:20] DLL.Detach >> complete ****End of log****

iorlas commented 12 years ago

It seems, crash somewhere in the DX or game itself.