related to #15
Currently it's impossible for functions outside of player Controller._physics_process() to influence the character's motion.
I want to be able to apply impulses on motion for stuff like
weapon recoil
bullet/melee impacts
explosion forces
drunkeness :)
wind, wading through water, and other environmental forces
Maybe have an additional_force member to be able to write to from other functions.
It would be nicer to have the PC work like the Enemy type. But that's okay; the player is special.
related to #15 Currently it's impossible for functions outside of player Controller._physics_process() to influence the character's motion. I want to be able to apply impulses on motion for stuff like