Closed ioxu closed 3 years ago
How to get collision information for a RigidBody
? Should this be a KinematicBody
instead and use move_and_collide()
results?
Okay, converting bullets to KinematicBody
types.
(Let's me get KinematicCollision
object from move_and_collide()
)
So, when a bullet is collided, bullet should have its own collision fx, as well as the colliding object having its own impact fx.
Narrator: he went crazy.
don't go crazy.