Closed ioxu closed 3 years ago
Enemies and NPCs need some kind of flocking behaviour. Presently they clump too easily when chasing the player. Possibly two tickets-worth:
Maybe enemies for an attack formation. Maybe if enough enemies are chasing the player, a surplus amount of enemies will decide to flank
Don't go crazy. Do just the initial framework. Use NPC communication
Enemies and NPCs need some kind of flocking behaviour. Presently they clump too easily when chasing the player. Possibly two tickets-worth:
Maybe enemies for an attack formation. Maybe if enough enemies are chasing the player, a surplus amount of enemies will decide to flank