Closed ioxu closed 2 years ago
(copied from #38) functionally to equip a weapon it needs to be
player/MeshInstance/weapon_mount
current_weapon.connect("fire", player, "_on_weapon_fire")
and weapon.connect("magazine_count_changed", dui_root, "_on_magazine_count_changed")
not re-hooking up "magazine_count_changed"
, magazines are not important right now.
done with #38
triangleD-Pad UP button to action