Closed ioxu closed 1 year ago
Related to #53 and the integration of gravity, I think.
Is it because gravity drives the body down every tick? Is it too much gravity? Should I alter gravity on is_on_floor?
is_on_floor
collsionShape3D.custom_solver_bias ??
collsionShape3D.custom_solver_bias
fixed in #53
Related to #53 and the integration of gravity, I think.
Is it because gravity drives the body down every tick? Is it too much gravity? Should I alter gravity on
is_on_floor
?collsionShape3D.custom_solver_bias
??