Closed dogtopus closed 4 months ago
Interesting, so far I have never seen games that do this. I'll think a bit about it and how it's best to get implemented. Feel free to remind me in case this get's delayed.
Ping.
Will be done with agbplay 2.0 #68
I'll close this for now. It is merged and the next agbplay version in the works already has support for it.
In Mother 1+2, there are 2 separate sound tables present in the ROM, one for each game. Currently agbplay only detects the first table (Mother 2) and ignores the second one (Mother 1). By patching the
SongTable::locateSongTable()
to always return0xf71c34
and it seems to play fine.It also seems like that if I just let the original
SongTable::locateSongTable()
to search everything until the end it will eventually find the second table as well. So maybe just change it to return an array and have the song list use 2 indices (i.e. table index and song index) to represent a song would fix this.This might also work with other multicart titles (given that more of them exist).