Closed zhehaoli1999 closed 2 years ago
Hi,
Thanks for your interest in our work!
Regard your questions, first, note that the simulator in this repo takes tetrahedral mesh as input, which is a volumetric mesh. IPC then extracts the surface for contact processing. If there is a hole inside, IPC will also extract the inner surface.
Similarly, if the voxel-based shape is tessellated as a tetrahedral mesh, IPC can automatically handle it. If it is represented as a VDB or something else, then the key is to figure out a way to define the distances between surface primitives, and then the IPC framework can still apply.
Thanks for your reply!
Hi, Thanks for your great work!!
I'd like to know if IPC is able to be used to simulate contact between voxel-based objects with inner voxels, like:
instead of the mesh-based representation which can only represent the surface of an object:
However, in the example, it seems all objects are represented as surface mesh without inner structures.
Thanks!